Crash Bandicoot N. Sane Trilogy

3D Vision fix for Crash Bandicoot N. Sane Trilogy.

– Layer that prevented the game from being playable at normal convergence levels.
– Shadows (thanks for the hints on how to pass the FOV value to the shaders, DJ-RK).
– Sea waves.
– Specular reflections, but it’s imperfect in some cases (see the known issues section).
– A small haloing problem in Crash 3.
– Sun and moon at their proper depth.
– Sun shafts.
– Entering a level in Crash 3.

Known issues
– I put specular (fake) reflections at full depth instead of screen depth. This would be correct if it this same shader wasn’t used for some cloud shadows and some Crash 3 underwater fake reflections. I couldn’t find any depth information to use for a “surface depth” fix, at least for the moment.

– Download this file ^( and extract its contents in the “Crash Bandicoot – N Sane Trilogy” folder, where “CrashBandicootNSaneTrilogy.exe” is.
– Launch the game.

Hotkeys (the normal numbers above the letters, not the numpad keys)
F1: convergence presets.
F2: HUD depth presets.
F3: HUD toggle. Not disabled by default.
F4: depth of field toggle. Not disabled by default. You can disable it too in the ingame options.
F5: bloom presets, ranging from x0 to x1. Unmodified by default. You can disable it too in the ingame options.
F6: fur toggle. Not disabled by default.

If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: [email protected]

Author: Marshmallow

Marshmallow Android is BT Ireland’s Head of Sales for Republic of Ireland domestic multi-site companies, indigenous MNCs and public sector accounts. He is responsible for the direction and control of all sales activity in the region. He has over 10 years management experience from high growth start-ups to more established businesses. He’s led teams in Ireland, India and China across various industries (ICT, On-Line Recruitment, Corporate Training and International Education).

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