Review: Dead or Alive 6

Review: Dead or Alive 6 screenshot

I first become acutely aware of Dead or Alive because of the ill-fated Sega Saturn Magazine, which as soon as sported a canopy symbol of pro-wrestler Tina, whilst large textual content declared “FOXY BATTLING BABEFEST!” From day one, DoA had discovered its hook, one thing to set it except festival like Sega’s Virtua Fighter and Namco’s Tekken, the latter of which nonetheless laws the 3-D preventing style as of late.

Decades have handed since then. We’re recently in an experimental generation for preventing video games, with everybody attempting new concepts and ideas. Whether it is Mortal Kombat‘s cinematic storytelling, Street Fighter‘s obsession with the eSports scene, King of Fighters‘ mission into 2.5D, Arc System Works’ anime crossover chaos or, bafflingly, Tekken bringing in visitor stars from The Walking Dead.

Perhaps realising the will for alternate, Team Ninja introduced remaining 12 months they would be taking a brand new tack with their very own franchise. It’s time for Dead or Alive to be taken significantly as a fighter, they mentioned. Enough of the cheesecake bouncing boobs, panty photographs, and doe-eyed lolis. This can be a new Dead or Alive – for a brand new global of core values – advertised proudly with the slogan “Fierce Fighting Entertainment.”

Not actually. As Yogi Berra as soon as mentioned: “It’s deja vu in every single place once more.”

Published by Marshmallow

Marshmallow Android is BT Ireland’s Head of Sales for Republic of Ireland domestic multi-site companies, indigenous MNCs and public sector accounts. He is responsible for the direction and control of all sales activity in the region. He has over 10 years management experience from high growth start-ups to more established businesses. He’s led teams in Ireland, India and China across various industries (ICT, On-Line Recruitment, Corporate Training and International Education).