My biggest disappointment of 2020 is that I am not able to use the subtitle “Hyakki-Suck” to describe Haunted Dungeons: Hyakki Castle. It really is just a darn shame, but you can’t win ‘em all.
I have a little soft spot in my congealed gravy heart for dungeon crawlers, but was completely unfamiliar with Eye of the Beholder and others like it in the action-RPG, first-person, dungeon-crawler genre, the most popular example as of late being the excellent Legend of Grimrock series. Grimrock was as new as anything to me when I played it a few years ago, and the cold atmosphere, creepy enemies, and wonderful tactical gameplay it offered was an absolute joy.
Haunted Dungeons: Hyakki Castle on Switch occupies the same territory, and is similar to Grimrock in many fundamental ways. Its focus is a unique party-splitting mechanic, but after sitting down with it, I am still scratching my head and asking, “but why?”