For the longest time, enjoy issues didn’t subject in Rocket League. They merely existed to make the cumulative numbers pass upper and better. XP wasn’t in reality connected to the rest instead of a tough estimate of the way lengthy any individual had spent enjoying the recreation (which used to be then rendered moot for somebody who hit the stage cap which got here at stage 75).
That has significantly modified in the previous month-or-so. Psyonix has got rid of Rocket League‘s stage cap and reconfigured the approach merchandise drops paintings. Now, a random merchandise accompanies each new stage earned. It’s paired with^( device which awards its personal pieces at every new stage. For somebody who cares in any respect about Rocket League‘s cosmetics, enjoy issues subject a good deal now. They’re the sole gatekeeper to all non-crate pieces. It has been reasonably the 180-degree turn.
It in spite of everything is sensible for Psyonix to run a double XP weekend. Starting lately (the tournament is are living as of 4pm Pacific) enjoying Rocket League will yield two times as a lot XP. That without delay correlates to two times as many merchandise drops. It ends on Monday October 15 at 10am Pacific.
Rocket League has had equivalent occasions in the previous, like weekends the place pieces would drop two times as steadily or painted pieces can be more straightforward to come back through. It hasn’t ever dealt in enjoy issues earlier than as a result of enjoy issues had been by no means in reality related. Now, with the contemporary overhaul, Psyonix can simply lower to the chase and use XP as the incentive.
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