Dissidia Final Fantasy NT did not pan out the way in which Square Enix had was hoping, however I have gotten greater than sufficient foolish amusing out of it. The idea of 3-d brawlers is most commonly a misplaced artwork in prefer of 2D romps like TowerFall and Samurai Gunn, however I am at all times up for extra video games like Dissidia.
In spite of its loss of traction Square Enix is nonetheless supporting it with content material, and the newest references to grace NT are none rather then Kingdom Hearts costumes. Soon sufficient, Squall and Cloud gets outfits from the RPG sequence, which prominently options the muted Leon search for Squall and the ridiculously absurd mummy buster sword and bat wing fallen angel motif for Cloud.
Both outfits might be paid DLC, and can arrive on June 5.
Due to a rather unfortunate slip-up in the Nintendo Switch and Xbox One ports of Final Fantasy VII, the music restarts after every single random encounter with enemies. The issue appeared in the game’s Steam release, and folks were dismayed to see it resurface again this year in these new console ports ^(http://appmarsh.com/final-fantasy-vii-on-switch-has-some-audio-issues-547916.phtml).
For a widely-loved video game with iconic music, the audio bug is a significant oversight.
Thankfully, Square Enix has sent out a fix for FFVII – not only to address the faulty overworld music playback, but also the black screen that appeared when transitioning from cutscenes to gameplay. They’re gone. What’s more, the music in the flashback scene now plays as originally intended. If any of these got under your skin, you can go about your day with an extra spring in your step.
Here’s hoping the recurring bug doesn’t pop up in future FFVII ports. I’m reminded of a scene in It’s Always Sunny when Mac and Dennis precariously live in the suburbs together. “News flash, asshole!”
Now that this is squared away, is the Switch version on your break-out-in-case-of-emergency list?