Hi! Welcome to the joys tropical islands of Funky Bay! Build your personal town and farm in a tropical paradise. Go on an journey and to find your fortune. Exotic vegetation, animals and lovable animals anticipate you! The captivating and colourful characters have many fascinating tales to inform! Harvest vegetation, procedure them for your factories, execute your orders and promote merchandise to develop your town and farm.
Features: * Breathtaking landscapes and shocking graphics * Create and customise your personal farm with lots of various constructions and decorations * Harvesting vegetation and culmination to make treasured pieces * Trade with neighbors and pals of the island * Start your journey with EXPEDITIONS on other islands of Funky Bay * Get pets and animals to your personal farm zoo * Buy and promote valuables at the international marketplace with different actors
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It’s not every day we see a brand new handheld video game system, much less one as funky-looking and curiosity-stoking as Playdate. Just look at this thing! It’s such a cutie. And it has a functional crank that folds out from its side. And – what’s that? – it’s recruiting beloved designers like Katamari Damacy‘s Keita Takahashi and QWOP‘s Bennett Foddy to contribute exclusive new games.
At first glance, you might think the crank is used to power the system, but no, it’s a control method. “Some games use the crank exclusively (like Crankin’s Time Travel Adventure, above.) Some don’t use it at all. But it’s very fun. Extremely fun.” Playdate is the work of Teenage Engineering and Panic, a company that’s recently popped up to publish Firewatch and the upcoming Untitled Goose Game.
“For over 20 years Panic has mostly made Mac and iOS software,” said the team. “Twenty years is a long time, and we wanted to try some new things. To make the most of what we have.”
As if the hardware side of Playdate didn’t have enough going on already, there’s the peculiar distribution model. In another unconventional twist, the system’s game lineup will roll out to players on a seasonal basis. There are a dozen titles planned for Season One, though most are being kept under wraps.
“Some are short, some long, some are experimental, some traditional,” according to Panic. “When your Playdate lights up with a brand new game delivery, we hope you can’t wait to unwrap your gift.”
What about the price? $149. So yeah. On that note, “Stock will be very limited.” Playdate is shipping in early 2020 and it’s advised that all would-be owners sign up for the mailing list before it’s too late.
The timing on this news is amusing, what with the Ouya – another curious little system – closing up shop soon ^(https://www.appmarsh.com/link/http://appmarsh.com/ouya-already-dead-will-be-super-mega-mucho-dead-next-month-554505.phtml). But unlike the Ouya, the purpose and scope of Playdate seem better defined. The handheld isn’t promising the world to potential customers, just a bit of quirky fun. I doubt I’ll get one, but I understand its appeal as a game-culture thing. Now we need to see how the software turns out.
Whether this ends up a novelty collector item or something more profound, I dig that they really went for it. For more specifics on Playdate’s impetus and the tech specs, consult this FAQ ^(https://www.appmarsh.com/link/https://play.date/media/).
Hello. We made a brand new handheld gaming system. ^(https://www.appmarsh.com/link/https://play.date/) [Playdate]