Mutant Year Zero – 3DV-Ready-Fix – V-1.00 – Losti

Mutant Year Zero – 3DV-Ready-Fix – V-1.00 – Losti
***This repair was once basically made with UE4-Universal-Fix through DHR***

***Main Reflection-Fix-Formula through Masterotaku***

Special Thx is going to:



DarkStarSword ^(https://forums.geforce.com/member/1966196/)  – for the whole thing you probably did for this small however great 3-D-Community and of reason your individual beef up!!!

                           – for seeking to lend a hand me solving the MotionSickness and of reason your steady beef up

DHR ^(https://forums.geforce.com/member/1865447/)                    – for the UE4-Universal-Fix

masterotaku ^(https://forums.geforce.com/member/2004750/)      – for directing me along with his wisdom and give you the primary mirrored image repair formulation




Optional donation:

If you just like the repair and wish to give a contribution for extra long run fixes, you’ll be able to donate to this PayPal account: [email protected]

Help us 
conserving 3-D-Vision alive, beef up shader hackers with some motivating beer right here:
https://boards.geforce.com/default/subject/1025069/3d-imaginative and prescient/loose-donations-to-3dvision-fixers-absolutly-no-request-here-/publish/5216801/#5216801 ^(https://forums.geforce.com/default/topic/1025069/3d-vision/free-donations-to-3dvision-fixers-absolutly-no-request-here-/post/5216801/#5216801)


Further donation for shader-hackers without delay concerned on this repair:


DHR ^(https://forums.geforce.com/member/1865447/)                     – [email protected]
masterotaku ^(https://forums.geforce.com/member/2004750/)        – [email protected]
DarkStarSword ^(https://forums.geforce.com/member/1966196/)   – [email protected]
_________________________________________________

— ~23 hrs time of building later —                      

_________________________________________________


Latest Update: V1.00 – 29.12.2018

– free up

1.  Fixed


– UE4 Universal Fixes together with all results meintioned there(DHR)

– Reflections (Masterotaku, Losti)
– HUD, together with Auto-Depth-change (Losti)
– MotionSickness (solving possibility discovered through Losti)
2.  Issues left


– some minor blinking/flimmer gentle spackles

– mirrored image isn’t 100 % OK in each and every angel of view, and changing into extra worse with top separation however it is even utterly adequate right here!
3.  Download

– Mutant Year Zero – 3DV-Ready-Fix – V-1.00 – Losti ^(https://s3.amazonaws.com/losti/MutantYearZero-3DV-Ready-Fix-V-1.00-Losti.rar)

4.  Introduction to get it running


– uninstall previous fixes!!! … when you’ve got used a WIP or updating to the most recent repair if there’s an replace

– set up the most recent NVIDIA driving force

— If you’ve any hassle that’s not described in phase 2, use DDU and blank set up your graphic driving force

– obtain and extract the archive in your “…ZoneUE4BinariesWin64” listing, the place the ZoneUE4-Win64-Shipping.exe is positioned


– transfer the “Scalability.ini” to XXX:UsersUSERNAMEAppDataLocalZoneUE4SavedConfigWindowsNoEditor
– getting into MAP on keyboard by means of M is not going to toggle auto intensity correctly. Use the ALT Key to treatment. See Section 5 for extra directions.

==> when you’ve got any hassle or problems you can’t resolve please don’t hesitate to touch me by means of my PayPal donation deal with, or within the 3-D-Vision Forum




TB and SBS Mode (non-compulsory):

– The sport beef up SBS/TB Mode the usage of 3Dmigoto. Remove the “;” within the  “;come with = ShaderFixes3dvision2sbs.ini” of the d3dx.ini. Default TB Mode. F11 to cycle. Also bear in mind to make use of “HDMI Checkerboard” within the NVCP to take away the 720p limitation.

4.1  Ingame Settings


– Everything you wish to have (I believe … now not in any case examined, repair is coming with RegEx at the fly Shader-Fixing that are supposed to catch all results)

– when you’ve got any hassle that’s not described in phase 2, use easiest to be had settings and decrease them step-by-step to peer which one is inflicting problems


==> NOTE: AA High and Very-High are nonetheless the similar on account of the modified i did right here! [email protected] settings will reason blinking lighting fixtures, i don’t counsel this!

5.  Key Settings

“,”
–  this can be a cycle key

– d3dx.ini phase: [Key_1_HUD_Depth_Scale]

– Cycle intensity of the HUD

5.1  Key Settings (Keyboard + Mouse Gameplay)

– notice: all SET-KEYS do set outlined settings that solely will likely be modified through urgent different set key

— therefore: when you’ve got used a suite key and you wish to have to go back to commonplace gaming view, press the important thing for Standard Gaming Depth

— this secret’s the one you need to alter together with your most popular convergence/separation and HUD-intensity settings if you don’t just like the settings the repair comes with!!! Please learn phase 6. for directions.

“.”

–  this can be a cycle key

– d3dx.ini phase: [Key4_HUD-DEPTH]

– Cycle intensity of HUD-Elements
“ALT”

–  this can be a toggle key

– d3dx.ini phase: [Key_3_ManualMapSetting]

– use it if getting into menu without delay by means of M-key or in any eventualities the convergence is simply too top, hit it once more for returning to prev. convergence. You can have to hit it a number of occasions should you exchange from the Map to different UI components and should you go back to the standard sport play.
5.1  Key Settings (Controller Gameplay)

– notice: all SET-KEYS do set outlined settings that solely will likely be modified through urgent different set key

— therefore: when you’ve got used a suite key and you wish to have to go back to commonplace gaming view, press the important thing for Standard Gaming Depth

— this secret’s the one you need to alter together with your most popular convergence/separation and HUD-intensity settings if you don’t just like the settings the repair comes with!!! Plase learn phase 6. for directions.

“XB_GUIDE”

–  this can be a cycle key

– d3dx.ini phase: [Key_2_ConvergencePresets_XB]

– Cycle intensity of HUD-Elements
6.  Key Setting – Customization
—-only for extra complex users—


If you don’t just like the settings the repair comes with, you need to to find your personal likes:

– to look at your present convergence/separation set searching=1 in d3d11.ini

– exchange constants/settings/keys and test the lead to sport through urgent F10

6.1  3Dmigoto – Constants


—-only for extra complex users—


– the repair comes with the next default consistent settings

z1 = 0.4

z1

– normal HUD-intensity: the fewer the fewer the HUD intensity, usual is 0.4

6.2  Advanced Key Config

—-only for extra complex users—


You can outline keys in [Constants] phase with:

[KeyWHATEVERYOURNAMEIS]

Key = KEY 

CONSTANTX = XXX

SEPARATION = SEPXX

CONVERGENCE = CONVXX


– for opting for a key glance right here for substitute KEY with it (
http://msdn.microsoft.com/en-us/library/home windows/desktop/dd375731(v=vs.85).aspx ^(http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx))

– substitute CONSTANTX with the constants written above

– substitute XXX with a price, see above

– substitute SEPXX with a separation price, go away it = the separation you select through STRG+F3/4, no adjustments, 100 = 100%

– substitute CONVXX with a convergence price, go away it = the convergence you select through STRG+F5/6, no adjustments

Key Press Types:

– kind = hang ==> solely lively whilst conserving this key

– kind = toggle ==> allow/disable this surroundings

– kind = cycle ==> cycles the settings by means of this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation urgent this key

–if you’ve extra settings you want to outline it for each and every cycle step:

–means: if you wish to exchange separation and you wish to have to make use of the similar consistent for each settings use:

SEPARATION = X1, X2

CONSTANTX = XXX, XXX

– no definition = settings set on ON as soon as pressed the important thing

You too can exchange any present key definitions converting the important thing at the back of key = within the d3dx.ini …. should you just like the surroundings however need some other key for it.


Acknowledgements

– THANK you DSS for being in this earth 🙂
– THANK you DHR for the UE4 common repair!!!
– THANK you masterodaku for the UE4 mirrored image repair!!!
– Big due to Bo3bDarkStarSword, Flugan and all others excited about growing 3DMigoto; an excellent wrapper that permits us to mend our favourite DX11 video games in 3-D Vision!
– NVIDIA for growing 3-D-Vision as a tech!