11-11: Memories Retold (got rid of painting impact) – 3DV-Ready-Fix – V-1.00 – Losti

11-11: Memories Retold (got rid of painting impact) – 3DV-Ready-Fix – V-1.00 – Losti
***This repair was once made with UINITY-Universal-Fix by way of DHR***

***Three-D is solely running with out the painting impact!!!***

Special Thx is going to:

DarkStarSword ^(https://forums.geforce.com/member/1966196/)  – for the whole thing you probably did for this small however great Three-D-Community and of purpose your own toughen!!!

DHR ^(https://forums.geforce.com/member/1865447/)                    – for the UNITY-Universal-Fix

Optional donation:

If you just like the repair and need to give a contribution for extra long term fixes, you’ll be able to donate to this PayPal account: [email protected]

Help us 
protecting Three-D-Vision alive, toughen shader hackers with some motivating beer right here:
https://boards.geforce.com/default/subject/1025069/3d-imaginative and prescient/unfastened-donations-to-3dvision-fixers-absolutly-no-request-here-/submit/5216801/#5216801 ^(https://forums.geforce.com/default/topic/1025069/3d-vision/free-donations-to-3dvision-fixers-absolutly-no-request-here-/post/5216801/#5216801)

Further donation for shader-hackers at once concerned on this repair:

DHR ^(https://forums.geforce.com/member/1865447/)                     – [email protected]


— ~4 hrs time of construction later —                      


Latest Update: V1.00 – 30.12.2018

– free up

1.  Fixed

– UE4 Universal Fixes together with all results discussed there(DHR)

– HUD (Losti)
– killing painting impact for various eventualities (Losti)
2.  Issues left

– some atypical gentle from bulbs viewing it at a different angel

3.  Download

– 11-11: Memories Retold – 3DV-Ready-Fix – V-1.00 – Losti ^(https://s3.amazonaws.com/losti/11-11-MemoriesRetold_3DV-Fix_V1.0.rar)

4.  Introduction to get it running

– uninstall outdated fixes!!! … if in case you have used a WIP or updating to the most recent repair if there’s an replace

– set up the most recent NVIDIA driving force

— If you may have any hassle that isn’t described in phase 2, use DDU and blank set up your graphic driving force

– obtain and extract the archive for your recreation primary listing, the place the “11-11 Memories Retold.exe” is situated

– get started the sport with 1111.cmd to get Three-D kick in!
– you must disable the painting impact by the use of a key (see phase 5). There are 2 shaders caising this painting impact and in dependency of the location within the recreation, you wish to have to modify. I suppose that one shader is for the impact in cutscenes, and one whilst commonplace paying. When ever you may have a black display screen or a now not transferring scene, please hit this key till you may have a Three-D-image. The key swithes between the ones 2 disable modes.
==> Example: Starting the sport gives you a black display screen with the font is provide, Press the disable key. After the cutscene you must take an image of a girl. You must press the important thing once more to get a Three-D image, otherwhise the camare symbol is black. 
– use the convergence cycle key for get low convergence in puzzles as an example or regulate it simply in several eventualities for now not braking your eyes

==> if in case you have any hassle or problems you can not remedy please don’t hesitate to touch me by the use of my PayPal donation cope with, or within the Three-D-Vision Forum

TB and SBS Mode (not obligatory):

– The recreation toughen SBS/TB Mode the usage of 3Dmigoto. Remove the “;” within the  “;come with = ShaderFixes3dvision2sbs.ini” of the d3dx.ini. Default TB Mode. F11 to cycle. Also have in mind to make use of “HDMI Checkerboard” within the NVCP to take away the 720p limitation.

4.1  Ingame Settings

– Everything you wish to have 
5.  Key Settings

5.1  Key Settings (Keyboard + Mouse Gameplay)


–  this can be a cycle key

– d3dx.ini phase: [Key2_SkipPainting_1_KB]

– Cycle between 2 modes of flip off the painting impact, the proper one is determined by the sport state of affairs

– this can be a cycle key
– d3dx.ini phase: [Key1_Convergence_1_KB]

– cycle between 5 convergence settings
5.1  Key Settings (Controller Gameplay)


–  this can be a cycle key

– d3dx.ini phase: [Key2_SkipPainting_2_XB]

– Cycle between 2 modes of flip off the painting impact, the proper one is determined by the sport state of affairs


– this can be a cycle key
– d3dx.ini phase: [Key1_Convergence_2_XB]

– cycle between 5 convergence settings
6.  Key Setting – Customization
—-only for extra complex users—

If you don’t just like the settings the repair comes with, you must in finding your individual likes:

– to look at your present convergence/separation set looking=1 in d3d11.ini

– trade constants/settings/keys and test the lead to recreation by way of urgent F10

6.1  3Dmigoto – Constants

—-only for extra complex users—

– the repair comes with the next default consistent settings

z1 = 1.2


– basic HUD-intensity: the fewer the fewer the HUD intensity, same old is 1.2

z2 / z3
– DO NOT TUCH, that is for disable the painting impact shaders!!!!
6.2  Advanced Key Config

—-only for extra complex users—

You can outline keys in [Constants] phase with:


Key = KEY 




– for opting for a key glance right here for change KEY with it (
http://msdn.microsoft.com/en-us/library/home windows/desktop/dd375731(v=vs.85).aspx ^(http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx))

– change CONSTANTX with the constants written above

– change XXX with a price, see above

– change SEPXX with a separation price, go away it = the separation you select by way of STRG+F3/4, no adjustments, 100 = 100%

– change CONVXX with a convergence price, go away it = the convergence you select by way of STRG+F5/6, no adjustments

Key Press Types:

– kind = dangle ==> solely lively whilst keeping this key

– kind = toggle ==> allow/disable this atmosphere

– kind = cycle ==> cycles the settings by the use of this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation urgent this key

–if you may have extra settings you wish to have to outline it for each and every cycle step:

–means: if you wish to trade separation and you wish to have to make use of the similar consistent for each settings use:



– no definition = settings set on ON as soon as pressed the important thing

You too can trade any current key definitions converting the important thing in the back of key = within the d3dx.ini …. in case you just like the atmosphere however need some other key for it.

– THANK you DSS for being in this earth 🙂
– THANK you DHR for the UNITY common repair!!!
– Big due to Bo3bDarkStarSword, Flugan and all others desirous about growing 3DMigoto; a fantastic wrapper that permits us to mend our favourite DX11 video games in Three-D Vision!
– NVIDIA for growing Three-D-Vision as a tech!