The Outer Worlds – Three-D-Imaginative and prescient-Able-Repair – DHR-Masterotaku-Losti – V1.00


The Outer Worlds – Three-D-Imaginative and prescient-Able-Repair – DHR-Masterotaku-Losti – V1.00

***This repair was once made via Losti from DHR UE4-Common Repair with water reflections via MASTEROTAKU ***
———LATEST authentic Three-D-Imaginative and prescient-Geforce Driving force: 425.31———-
You’ll set up Three-D-Imaginative and prescient for the lates motive force the use of this Approach discriped right here: https://www.mtbs3d.com/phpbb/viewtopic.php?f=105&t=23277
Not obligatory donation:

If you happen to just like the repair and wish to give a contribution for extra long term fixes, you’ll be able to donate right here: http://paypal.me/Losti3D
Particular Thx is going to:

DHR  – for UE4-UNIVERSAL-FIX – donate www.paypal.me/dhrdonation

DarkStarSword  – for the entirety you probably did for this small however great Three-D-Neighborhood and of reason your individual reinforce!!! – donate (https://www.paypal.me/DarkStarSword) or reinforce @ 

https://www.patreon.com/DarkStarSword

                          

masterotaku – for directing me along with his wisdom and be provide at all times for my questions!!!! THY MATE!!!!, additionally for Water Mirrored image Repair donate @ [email protected]

Atuin – for SAVEGAMS and factor document, YOU WAS A GREAT HELP HERE MATE!!!!

maurizioclaudio21 – to your SAVEGAME, serving to me such a lot, THANK YOU !!!

_________________________________________________

— ~63 hr time of building later —                      

_________________________________________________

Newest Replace: V1.00 – 17.11.2019
– liberate

1.  Mounted

– the entirety via DHR UE4-Common-fix aside from some Lighting/Shadows/Reflections:
– correct water display area reflections (Losti / Masterotaku), RegEx (Losti)
– further Lighting/Shadows and mirrored image repair (Losti)

– highest Volumetric/Dynamic Lighting (Losti) – FIRST FIXED FOR UE4 ENGINE!!!

– Auto Convergence HUD/UI interactions (Losti)

– Auto Intensity Crosshair (Losti) – HARD WORK HERE FOR THIS ONE!!!!

– AA, movement blure, movement SICKNESS repair (Shaders: Losti / Ini settings: Atuin)


2.  Problems left


– minor mirrored image problems on the left and the proper display facet, solely approx fastened for beeing higher than with out the repair

– flickering from some gentle resources/reflections, no repair conceivable right here, it’s important to pass with it or disable the bloom inflicting this with the NUMPAD-MINUS key
– some minior shadow clipping at the flooring
– some movement illness nonetheless stays for some flooring lighting/shadows
– Auto Intensity Crosshair isn’t as clean as you will be used to, it was once a difficult technique to get this running as a result of the intensity buffer was once continuously catched from a weapon component and get utterly unsuitable!


You may have different problems and/or can provide a savegame with a static scene having a topic???? — please privide a screenshot and a savegame to [email protected]

3.  Obtain

 The Outer Worlds – 3D-Vision-Ready-Fix – DHR-Masterotaku-Losti – V1.00

4.  Creation to get it running


– you should definitely take away previous variations the use of uninstall.bat, in addition to putting off ShaderCache folder manually!!!
 reproduction archive information to …GAMEDIRECTORYIndianaBinariesWin64
– reproduction “Scalability.ini” from the archive to XXX:UsersYOURUSERNAMEAppDataLocalIndianaSavedConfigWindowsNoEditor
– there’s a Engine_additions.txt within the archive, upload its content material to XXX:UsersYOURUSERNAMEAppDataLocalIndianaSavedConfigWindowsNoEditorEngine.ini to do away with movement illness!! Thanks Atuin for offering this !!!
– set Scalability.ini and Engine.ini as write safe!!!

4.1 Ingame Settings

– as much as you (i feel), the repair was once made with MAXED out settings,if there are any problems, please supply your settings, take a look at maxed out settings !

5.  Key Settings

5.1  Key Settings (Keyboard + Mouse Gameplay)

“,”
–  disable auto intensity HUD/UI (toggle)

“-“


–  cycle other DEPTH presets, might you favor one of this, its as much as you!

“-“

–  disable bloom in addition to flickering reflections when you dont find it irresistible (toggle)

“NUM /”

–  cylce HUD/UI-Intensity aside from crosshair in AutoDepthMode

“^ (in german its subsequent to the 1 key)” For US Keyboards its the ‘`~’ key

–  transfer between low and high convergence, generally its as much as you to make a choice convergence, use it for cutscenes/dialoges if you want as an example



5.2  Key Settings (Controller Gameplay)


“XB_GUIDE”

–  transfer between low and high convergence, generally its as much as you to make a choice convergence, use it for cutscenes as an example

“XB_GUIDE” + grasp down +1 sec

–  disable auto intensity HUD/UI



5.3  Limited key for redefine

“RBUTTON”
“XB_LEFT_TRIGGER”
“XB_LEFT_SHOULDER”
“F”

6.  Key Environment – Customization
—-only for extra complex users—


If you happen to don’t just like the settings the repair comes with, it’s important to in finding your personal likes:

– to look at your present convergence/separation set searching=1 in d3d11.ini

– alternate constants/settings/keys and take a look at the lead to recreation via urgent F10

6.1  3Dmigoto – Constants


—-only for extra complex users—


– the repair comes with the next default consistent settings, DO NOT REDEFINE!!!

;sticker
x10=1.0

;;;;;;;;;;;;;;;;;;;;basic HUD Intensity – static
;HudDepth
x20=0.1
;;;;;;;;;;;;;;;;;;;;basic HUD Intensity – static

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;reserved if wanted for shader hackers HUD adaption
;CrosshairDepth
x21=1.0

;AutoDepthToggle
x22=1.0

;WeaponMenuIndicator
x23=0.0

;AimIndicator
x24=0.0

;InventoryMenuIndicator
x25=0.0

;DisableBloom
x26=0.0

;SniperScopeIndicatorPistol
x30=0.0

;SniperScopeIndicatorShotgun
x31=0.0

;SniperZoomWindow
x32=0.0

;NumCyclesForSniper
x33=1.0

;SwordIndicator
x34=0.0

;LootIndicator
x35=0.0

;ViewObjectIndicator
x36=0.0

;DisableTargetMArks
x37=0.0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;reserved if wanted for shader hackers HUD adaption

;CrosshairTotalDepthAdaption
x27=0.4

;ScaleDynLightConvergenceCorrection
x110=0.0

;ScaleDynLights_adjust2
x111=1.0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;reserved for overlay
; Default for “Cinematics” overlay msg
z = 0
; Choice of seconds the overlay HUD is displayed
x4 = 2.0
; set to 1 to turn the HELP message, (1: ON and 0: OFF) default OFF
y2 = 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;reserved for overlay

6.2  Complicated Key Config
—-only for extra complex users—


You’ll outline keys in [Constants] phase with:

[KeyWHATEVERYOURNAMEIS]

Key = KEY 

CONSTANTX = XXX

SEPARATION = SEPXX

CONVERGENCE = CONVXX


– for opting for a key glance right here for substitute KEY with it (
http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)

– substitute CONSTANTX with the constants written above

– substitute XXX with a worth, see above

– substitute SEPXX with a separation worth, go away it = the separation you select via STRG+F3/4, no adjustments, 100 = 100%

– substitute CONVXX with a convergence worth, go away it = the convergence you select via STRG+F5/6, no adjustments

Key Press Varieties:

– sort = grasp ==> solely lively whilst protecting this key

– sort = toggle ==> permit/disable this atmosphere

– sort = cycle ==> cycles the settings by means of this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation urgent this key

–if you’ve gotten extra settings you want to outline it for each cycle step:

–means: if you wish to alternate separation and you need to make use of the similar consistent for each settings use:

SEPARATION = X1, X2

CONSTANTX = XXX, XXX

– no definition = settings set on ON as soon as pressed the important thing

You’ll additionally alternate any current key definitions converting the important thing at the back of key = within the d3dx.ini …. when you just like the atmosphere however need any other key for it.


Acknowledgements

– THANK you DSS for being in this earth 🙂
– THANK you masterotaku for being in this earth 🙂
– Giant because of Bo3bDarkStarSword, Flugan and all others desirous about growing 3DMigoto; an awesome wrapper that permits us to mend our favourite DX11 video games in Three-D Imaginative and prescient!
– NVIDIA for growing Three-D-Imaginative and prescient as a tech!

Published by Marshmallow

Marshmallow Android is BT Ireland’s Head of Sales for Republic of Ireland domestic multi-site companies, indigenous MNCs and public sector accounts. He is responsible for the direction and control of all sales activity in the region. He has over 10 years management experience from high growth start-ups to more established businesses. He’s led teams in Ireland, India and China across various industries (ICT, On-Line Recruitment, Corporate Training and International Education).